Hey Katopz, I'm allready doing something similar to what your mentioning: http://labs.speak.nl/coverflow/zoom/CoverPlane.txt
Can you see what i'm doing wrong here? I know the effect is hard to accomplish in Away3dLite but can it be done in Away3D more easier? Greetz WS On 26 mei, 19:17, katopz <[email protected]> wrote: > you can mask MovieMaterial but it still draw bitmap anyway > i think you should draw old bitmap with new bitmapdata > with some matrix position/scale and use rectangle as fake mask > > all this in 1 draw function on 1 bitmap should save both fps and ram > > hth > > On 26 May 2010 22:39, wsvdmeer <[email protected]> wrote: > > > > > > > Hey All, > > > I'm working on a coverflow component which crops piece of a image and > > displays it on a square plane. > > One of the new functions i want to implement is the ability to zoom in > > when a item is active. > > I now draw a new bitmap when the plane is animating but this takes a > > lot of memory see my example : > >http://labs.speak.nl/coverflow/zoom/bin/index.html > > Is it posible to mask a Material in away3dLite, and then animate the > > mask so that the complete picture is visible resulting in the same > > effect as in my example? > > Or do you have another solution? > > > Hope you can help :) > > > Greets WS > > -- > Regards > ----------------------------------------------------------- > katopz,http://sleepydesign.com > Away3D and JigLibFlash Developer Team
