Hey Katopz,
I'm allready doing something similar to what your mentioning:
http://labs.speak.nl/coverflow/zoom/CoverPlane.txt

Can you see what i'm doing wrong here?

I know the effect is hard to accomplish in Away3dLite but can it be
done in Away3D more easier?

Greetz WS

On 26 mei, 19:17, katopz <[email protected]> wrote:
> you can mask MovieMaterial but it still draw bitmap anyway
> i think you should draw old bitmap with new bitmapdata
> with some matrix position/scale and use rectangle as fake mask
>
> all this in 1 draw function on 1 bitmap should save both fps and ram
>
> hth
>
> On 26 May 2010 22:39, wsvdmeer <[email protected]> wrote:
>
>
>
>
>
> > Hey All,
>
> > I'm working on a coverflow component which crops piece of a image and
> > displays it on a square plane.
> > One of the new functions i want to implement is the ability to zoom in
> > when a item is active.
> > I now draw a new bitmap when the plane is animating but this takes a
> > lot of memory see my example :
> >http://labs.speak.nl/coverflow/zoom/bin/index.html
> > Is it posible to mask a Material  in away3dLite, and then animate the
> > mask so that the complete picture is visible resulting in the same
> > effect as in my example?
> > Or do you have another solution?
>
> > Hope you can help :)
>
> > Greets WS
>
> --
> Regards
> -----------------------------------------------------------
> katopz,http://sleepydesign.com
> Away3D and JigLibFlash Developer Team

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