Sorry, ignore my post - you get the Mesh out of the ParserEvent.result.

Wasn't obvious from the documentation, but reading the source explained it
all.

Away3D rocks once again :)

Cheers,

Rich


On 26 May 2010 19:29, Richard Davey <[email protected]> wrote:

> Thank you, excellent.
>
> One final related question = how do you extract the mesh from the Md2?
>
> When I used the loader I did:
>
> model = loader.handle as Mesh;
>
> I'm trying to get at a sequence of animations within the Md2.
>
> Cheers,
>
> Rich
>
>
> On 26 May 2010 19:11, Michael Iv <[email protected]> wrote:
>
>> Md2.parseGeometry()
>>
>>
>> On Wed, May 26, 2010 at 9:10 PM, Richard Davey <[email protected]> wrote:
>>
>>> Hiya,
>>>
>>> I'd like to load an MD2 model from an Embed.
>>>
>>> At the moment I'm using Loader3D.loadGeometry(), which is fine getting it
>>> from a local file, but how could I get it from:
>>>
>>> [Embed(source = "../assets/model.md2", mimeType =
>>> "application/octet-stream")] private var modelMD2:Class;
>>>
>>> ?
>>>
>>> Cheers,
>>>
>>> Rich
>>> --
>>> http://www.photonstorm.com
>>> We sparkle more than vampires
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> http://www.photonstorm.com
> We sparkle more than vampires
>
>


-- 
http://www.photonstorm.com
We sparkle more than vampires

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