And how would I update the clipRect? Just pass a new rectangle into
the variable on the mat?

On May 28, 7:04 pm, dyc <[email protected]> wrote:
> Hey Fabrice,
>
> Is this how it should look? It seems like the numbers are right, but
> its just not showing the updated crosshair on the sphere:
>
> protected function cursorHandler(e:MouseEvent3D):void {
>
>                         crosshairSprite.x = e.uv.u * worldTexture.width;
>                         crosshairSprite.y = (1 - e.uv.v) * 
> worldTexture.height;
>
>                         trace(crosshairSprite.x, crosshairSprite.y);
>
>                         earthMat.update();
>                 }
>
> On May 27, 10:30 am, Fabrice3D <[email protected]> wrote:
>
>
>
> > Just add a MouseEvent3D to your mesh and extract uv's from returned  
> > event on mouse move. Multiply by width of your map for u, same for y,  
> > but y = 1-v * height. Place your cursor to this 2d point. Update  
> > material. If map is large, update the clipRect before update.
>
> > Fabrice
>
> > Sent from an iPhone without Flash
>
> > On May 27, 2010, at 17:22, dyc <[email protected]> wrote:
>
> > > It does have code, but the code is basically a script that moves a dot
> > > around on the material based on the position of the mouse...
>
> > > When the swf runs on its own, there is a crosshair that follows the
> > > mouse, is this the proper way to achieve this sort of effect?
>
> > > On May 27, 7:35 am, Fabrice3D <[email protected]> wrote:
> > >> does your material holds code?  like stop();?
>
> > >> also if you do use this material for loops of animation, you might  
> > >> want consider AnimatedBitmapMaterial
> > >> saves lots of cpu cycles...
>
> > >> try otherwize, material.update(); in your enterframe
>
> > >> Fabrice
>
> > >> On May 27, 2010, at 4:08 PM, dyc wrote:
>
> > >>> Hey guys,
>
> > >>> I am having trouble getting my MovieMaterial to actually work...The
> > >>> SWF I am using works just as I would want it to work on its own, but
> > >>> when I make it the material on a sphere, it is not animated...
>
> > >>> I have autoUpdate: true.
>
> > >>> Am I missing anything else? Can you point me to a good tutorial or
> > >>> example that shows it working?
>
> > >>> Thanks!
>
> > >>> `Scott

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