As usual when asking for help I put an extra thought about it, and I
finally got it! I got a full match even with the tracked data. The
problem was in the MAXScript of course. And I got the trident in place
as well by putting my object into an container instead of changing the
pivot point.

On 28 Maj, 17:06, inEar <[email protected]> wrote:
> Hi,
>
> I wonder if anyone have tried to use 3d tracking data to position
> objects on top of a video in Away3d? I'm have the workflow up and
> running. Exporting 3d tracking data from PFTrack to 3D Studio Max,
> have an object linked to the group, a custom MAXScript plots the
> position and rotation of the object and camera to a AS-class. Then I
> import the object and data to Away3D and set the object/camera on each
> frame. So far I got it working. If I animate a cube manually in 3D
> studio with the pivot point moved to the center after loading ito
> Away3D everything works fine and I can match the scene with the video
> by changing fov or scale. My problem is that I have problems to match
> a tracked/linked object. When I using the object that is linked to the
> tracking data, rotations is all screwed up. I think it's something
> about the pivot poin,t or local/world coordinates in 3dsmax. I can't
> move the objects nor the camera in 3dsmax because that will destroy
> the tracking/matching to the . And I have tried to invert all values/
> axis without success.
>
> I'm sorry for being unclear and I'm not counting with an answer here,
> there is millions of possible errors here.
>
> Is there any import format that includes the pivot point position? Has
> anyone experienced the same problems? Can I trust the Euler-rotations
> to be correct?
>
> By the way, isn't a Trident() position better of at the pivotpoint
> when added to an object?

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