As usual when asking for help I put an extra thought about it, and I finally got it! I got a full match even with the tracked data. The problem was in the MAXScript of course. And I got the trident in place as well by putting my object into an container instead of changing the pivot point.
On 28 Maj, 17:06, inEar <[email protected]> wrote: > Hi, > > I wonder if anyone have tried to use 3d tracking data to position > objects on top of a video in Away3d? I'm have the workflow up and > running. Exporting 3d tracking data from PFTrack to 3D Studio Max, > have an object linked to the group, a custom MAXScript plots the > position and rotation of the object and camera to a AS-class. Then I > import the object and data to Away3D and set the object/camera on each > frame. So far I got it working. If I animate a cube manually in 3D > studio with the pivot point moved to the center after loading ito > Away3D everything works fine and I can match the scene with the video > by changing fov or scale. My problem is that I have problems to match > a tracked/linked object. When I using the object that is linked to the > tracking data, rotations is all screwed up. I think it's something > about the pivot poin,t or local/world coordinates in 3dsmax. I can't > move the objects nor the camera in 3dsmax because that will destroy > the tracking/matching to the . And I have tried to invert all values/ > axis without success. > > I'm sorry for being unclear and I'm not counting with an answer here, > there is millions of possible errors here. > > Is there any import format that includes the pivot point position? Has > anyone experienced the same problems? Can I trust the Euler-rotations > to be correct? > > By the way, isn't a Trident() position better of at the pivotpoint > when added to an object?
