Hey guys,

I'm having some trouble getting some movieclipsprite sprites to orbit
a sphere. In my scene I have a sphere which has a number of
movieclipsprites grouped around it, and I am orbiting the sphere using
a hover camera. The problem is that as the movieclipsprites pass in
front of or behind the sphere some of the lines of the mesh show
through the material on my sphere.

I've tried using the dofsprite2d and this causes the same issue,
however if I use planes the intersecting seems to stop, so it only
seems to happen with billboard objects. I have tried the renderer
correct z sorting, as well as various different material types on my
sphere but none of these seems to make a difference.

If anyone has any pearls of wisdom they could pass along I'd be
massively greatfull.

Thanks

Reply via email to