Just incase anyone else runs into this setting ownCanvas = true on the sphere corrects the problem. Some of the away3D team think it is an issue with FP10's antialiasing when set to high quality.
On May 30, 2:25 am, JoshAtRehab <[email protected]> wrote: > Hey guys, > > I'm having some trouble getting some movieclipsprite sprites to orbit > a sphere. In my scene I have a sphere which has a number of > movieclipsprites grouped around it, and I am orbiting the sphere using > a hover camera. The problem is that as the movieclipsprites pass in > front of or behind the sphere some of the lines of the mesh show > through the material on my sphere. > > I've tried using the dofsprite2d and this causes the same issue, > however if I use planes the intersecting seems to stop, so it only > seems to happen with billboard objects. I have tried the renderer > correct z sorting, as well as various different material types on my > sphere but none of these seems to make a difference. > > If anyone has any pearls of wisdom they could pass along I'd be > massively greatfull. > > Thanks
