Just incase anyone else runs into this setting ownCanvas = true on the
sphere corrects the problem. Some of the away3D team think it is an
issue with FP10's antialiasing when set to high quality.

On May 30, 2:25 am, JoshAtRehab <[email protected]> wrote:
> Hey guys,
>
> I'm having some trouble getting some movieclipsprite sprites to orbit
> a sphere. In my scene I have a sphere which has a number of
> movieclipsprites grouped around it, and I am orbiting the sphere using
> a hover camera. The problem is that as the movieclipsprites pass in
> front of or behind the sphere some of the lines of the mesh show
> through the material on my sphere.
>
> I've tried using the dofsprite2d and this causes the same issue,
> however if I use planes the intersecting seems to stop, so it only
> seems to happen with billboard objects. I have tried the renderer
> correct z sorting, as well as various different material types on my
> sphere but none of these seems to make a difference.
>
> If anyone has any pearls of wisdom they could pass along I'd be
> massively greatfull.
>
> Thanks

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