Hey Michael, Sorry, forgot all about your previous mail on the subject! The camera's lens property (via AbstractLens) has a *getFrustum(node:Object3D, viewTransform:MatrixAway3D) : Frustum* method. If I remember correctly, that generates a Frustum in object space (pass the scene for world space, I guess?) for the given view transform.
Hope that helps, David On Mon, May 31, 2010 at 2:37 PM, Michael Iv <[email protected]> wrote: > Hey guys , is that possible at all to access frustrum planes or frustrum > volume boundaries data ? I can't find it anywhere in Away3D . I need to be > able to check if an object is inside the frustrum of the camera view / > Thanks a lot . > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > -- http://www.derschmale.com
