Hey Michael,

Sorry, forgot all about your previous mail on the subject! The camera's lens
property (via AbstractLens) has a *getFrustum(node:Object3D,
viewTransform:MatrixAway3D) : Frustum* method. If I remember correctly, that
generates a Frustum in object space (pass the scene for world space, I
guess?) for the given view transform.

Hope that helps,
David

On Mon, May 31, 2010 at 2:37 PM, Michael Iv <[email protected]> wrote:

> Hey guys , is that possible at all to access frustrum planes or frustrum
> volume  boundaries data ? I can't find it anywhere in Away3D . I need to be
> able to check if an object is inside the frustrum of the camera view /
> Thanks a lot .
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
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> Tel:054-4962254
> [email protected]
> [email protected]
>
>


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