Wow . how could I have overlooked this! . Thanks so much . So correct me if I am wrong if I want to test the sphere inside the frustrum of camera space i would do
var frustrum:Frustrum=getFrustrum(camera,camera.transform) and then frustrum.classifySphere(sphere.position,sphere.radius); and by return 0,1, or 2 I know where the sphere is relative to the frustrum volume ? Thanks for help On Mon, May 31, 2010 at 5:13 PM, David Lenaerts <[email protected]>wrote: > Hey Michael, > > Sorry, forgot all about your previous mail on the subject! The camera's > lens property (via AbstractLens) has a *getFrustum(node:Object3D, > viewTransform:MatrixAway3D) : Frustum* method. If I remember correctly, > that generates a Frustum in object space (pass the scene for world space, I > guess?) for the given view transform. > > Hope that helps, > David > > On Mon, May 31, 2010 at 2:37 PM, Michael Iv <[email protected]> wrote: > >> Hey guys , is that possible at all to access frustrum planes or frustrum >> volume boundaries data ? I can't find it anywhere in Away3D . I need to be >> able to check if an object is inside the frustrum of the camera view / >> Thanks a lot . >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > http://www.derschmale.com > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
