I tried calling the onResize function at the beginning of my init
function and that didn't solve the problem.



On May 31, 4:54 pm, Fabrice3D <[email protected]> wrote:
> looked very quickly at your code,
> since class caches few values to spare calcs, try call resize(); before you 
> do setup the class.
>
> let me know how it goes, I will in case it doesn't fix your issue, try your 
> class tomorrow.
>
> also one detail, camera is standard of type Camera3D
> so view.camera.x, y, z is enough, no need to declare one.
>
> Fabrice
>
> On May 31, 2010, at 6:09 PM, abowman wrote:
>
> > Thanks for the class Fabrice.
>
> > For some reason, when I move the mouse the sphere I'm dragging doesn't
> > stay under the mouse.
>
> >http://abowman.nozonenet.com/away3d/dragTest.swf
> >http://abowman.nozonenet.com/away3d/DragTest.as
>
> > What do I need to do to fix this?
>
> > Thanks
>
> > On May 21, 4:49 am, Fabrice3D <[email protected]> wrote:
> >> Hi all,
> >> I get many requests about this and I keep sending code...
>
> >> So I've added a new class dedicated to this particular functionality.
> >> Drag3D.  in tools.utils package
>
> >> you can use it to drag an object or just to get the intersection back.
>
> >> here an example of implementation
>
> >>                 import away3d.tools.utils.Drag3D
> >>                 [... usual away code...]
> >>                 private var drag3d:Drag3D;
>
> >>                  private function setUp():void
> >>                 {
> >>                         //the object you want to drag
> >>                         var _debugPrimitive:Sphere = new 
> >> Sphere({radius:50, material:null});
> >>                         this.scene.addChild(_debugPrimitive);
>
> >>                         //declare instance
> >>                         drag3d = new Drag3D(this.view);
> >>                         //which plane do you want to drag on
> >>                         // note here that plane != Plane primitive!!
> >>                         drag3d.plane = "xz";
> >>                         // in case you want to check what you are doing
> >>                         //drag3d.debug = true;
> >>                         // to assign an object to be dragged
> >>                         drag3d.object3d = _debugPrimitive;
> >>                 }
>
> >>                 private function myEnterFrame(event:Event = null):void
> >>                 {
> >>                         //will update the object automatically on mouse 
> >> moves
> >>                         drag3d.updateDrag();  // its is of course handy to 
> >> couple this with mouseEvents, like "if mouseisdown --> drag"
>
> >>                         // in case you want only the positionintersectback
> >>                         varintersect:Number3D = drag3d.getIntersect();
>
> >>                         this.view.render();
> >>                 }
>
> >> next to 0,0,0 default, there are also options for custom positions of 
> >> plane, in case of AABB tests and even support for rotated planes
> >> if you want object aligned calcs...
>
> >> here a little tech demohttp://www.closier.nl/playground/drag/drag3d.swf
>
> >> cheers,
>
> >> Fabrice
>
>

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