I tried calling the onResize function at the beginning of my init function and that didn't solve the problem.
On May 31, 4:54 pm, Fabrice3D <[email protected]> wrote: > looked very quickly at your code, > since class caches few values to spare calcs, try call resize(); before you > do setup the class. > > let me know how it goes, I will in case it doesn't fix your issue, try your > class tomorrow. > > also one detail, camera is standard of type Camera3D > so view.camera.x, y, z is enough, no need to declare one. > > Fabrice > > On May 31, 2010, at 6:09 PM, abowman wrote: > > > Thanks for the class Fabrice. > > > For some reason, when I move the mouse the sphere I'm dragging doesn't > > stay under the mouse. > > >http://abowman.nozonenet.com/away3d/dragTest.swf > >http://abowman.nozonenet.com/away3d/DragTest.as > > > What do I need to do to fix this? > > > Thanks > > > On May 21, 4:49 am, Fabrice3D <[email protected]> wrote: > >> Hi all, > >> I get many requests about this and I keep sending code... > > >> So I've added a new class dedicated to this particular functionality. > >> Drag3D. in tools.utils package > > >> you can use it to drag an object or just to get the intersection back. > > >> here an example of implementation > > >> import away3d.tools.utils.Drag3D > >> [... usual away code...] > >> private var drag3d:Drag3D; > > >> private function setUp():void > >> { > >> //the object you want to drag > >> var _debugPrimitive:Sphere = new > >> Sphere({radius:50, material:null}); > >> this.scene.addChild(_debugPrimitive); > > >> //declare instance > >> drag3d = new Drag3D(this.view); > >> //which plane do you want to drag on > >> // note here that plane != Plane primitive!! > >> drag3d.plane = "xz"; > >> // in case you want to check what you are doing > >> //drag3d.debug = true; > >> // to assign an object to be dragged > >> drag3d.object3d = _debugPrimitive; > >> } > > >> private function myEnterFrame(event:Event = null):void > >> { > >> //will update the object automatically on mouse > >> moves > >> drag3d.updateDrag(); // its is of course handy to > >> couple this with mouseEvents, like "if mouseisdown --> drag" > > >> // in case you want only the positionintersectback > >> varintersect:Number3D = drag3d.getIntersect(); > > >> this.view.render(); > >> } > > >> next to 0,0,0 default, there are also options for custom positions of > >> plane, in case of AABB tests and even support for rotated planes > >> if you want object aligned calcs... > > >> here a little tech demohttp://www.closier.nl/playground/drag/drag3d.swf > > >> cheers, > > >> Fabrice > >
