Awesome, I will play with it :))

Great contribution

Guitouxx

On 21 mai, 04:49, Fabrice3D <[email protected]> wrote:
> Hi all,
> I get many requests about this and I keep sending code...
>
> So I've added a new class dedicated to this particular functionality.
> Drag3D.  in tools.utils package
>
> you can use it to drag an object or just to get the intersection back.
>
> here an example of implementation
>
>                 import away3d.tools.utils.Drag3D
>                 [... usual away code...]
>                 private var drag3d:Drag3D;
>
>                  private function setUp():void
>                 {
>                         //the object you want to drag
>                         var _debugPrimitive:Sphere = new Sphere({radius:50, 
> material:null});
>                         this.scene.addChild(_debugPrimitive);
>
>                         //declare instance
>                         drag3d = new Drag3D(this.view);
>                         //which plane do you want to drag on
>                         // note here that plane != Plane primitive!!
>                         drag3d.plane = "xz";
>                         // in case you want to check what you are doing
>                         //drag3d.debug = true;
>                         // to assign an object to be dragged
>                         drag3d.object3d = _debugPrimitive;
>                 }
>
>                 private function myEnterFrame(event:Event = null):void
>                 {
>                         //will update the object automatically on mouse moves
>                         drag3d.updateDrag();  // its is of course handy to 
> couple this with mouseEvents, like "if mouseisdown --> drag"
>
>                         // in case you want only the position intersect back
>                         var intersect:Number3D = drag3d.getIntersect();
>
>                         this.view.render();
>                 }
>
> next to 0,0,0 default, there are also options for custom positions of plane, 
> in case of AABB tests and even support for rotated planes
> if you want object aligned calcs...
>
> here a little tech demohttp://www.closier.nl/playground/drag/drag3d.swf
>
> cheers,
>
> Fabrice

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