Dear All,

I am new to Away3D. For a dynamically changing model I recreate the
normal map whenever the model changes. Looking at the torso normal
map, I think:

- normals are expressed in object space
- red = x-axis positive to the right
- green = y-axis positive up
- blue = z-axis positive ahead
- a mesh of size m in some dimension and a normal map with n pixels in
  the corresponding dimension will lead to a normal for every m/n units

http://marko-schuetz.de/sandbox/flashGen1.swf

has a directional light with direction -1,-1,-1.

With the arrow up key you can increase the thickness of the ring. 

But: reflections don't look right. I'm suspecting my code has a bug,
but wanted to make sure I had the right assumptions.

Thanks and best regards,

Marko 

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