Dear All, I am new to Away3D. For a dynamically changing model I recreate the normal map whenever the model changes. Looking at the torso normal map, I think:
- normals are expressed in object space - red = x-axis positive to the right - green = y-axis positive up - blue = z-axis positive ahead - a mesh of size m in some dimension and a normal map with n pixels in the corresponding dimension will lead to a normal for every m/n units http://marko-schuetz.de/sandbox/flashGen1.swf has a directional light with direction -1,-1,-1. With the arrow up key you can increase the thickness of the ring. But: reflections don't look right. I'm suspecting my code has a bug, but wanted to make sure I had the right assumptions. Thanks and best regards, Marko
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