Following up to my own email: At Thu, 03 Jun 2010 21:04:08 -0400, Marko Schütz Schmuck wrote: > > Dear All, > > I am new to Away3D. For a dynamically changing model I recreate the > normal map whenever the model changes. Looking at the torso normal > map, I think: > > - normals are expressed in object space > - red = x-axis positive to the right > - green = y-axis positive up > - blue = z-axis positive ahead > - a mesh of size m in some dimension and a normal map with n pixels in > the corresponding dimension will lead to a normal for every m/n units
my main misunderstanding was about the mapping: only the number of faces seems to matter not their relative size. Each face gets mapped to a patch the same size as all the other patches of the normal map. Another mistake I made related to the direction of rotations around the y-axis. http://marko-schuetz.de/sandbox/flashGen2.swf I'd like to add some diamonds: any suggestions on how to do this are welcome. Best, Marko
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