Following up to my own email:

At Thu, 03 Jun 2010 21:04:08 -0400,
Marko Schütz Schmuck wrote:
> 
> Dear All,
> 
> I am new to Away3D. For a dynamically changing model I recreate the
> normal map whenever the model changes. Looking at the torso normal
> map, I think:
> 
> - normals are expressed in object space
> - red = x-axis positive to the right
> - green = y-axis positive up
> - blue = z-axis positive ahead
> - a mesh of size m in some dimension and a normal map with n pixels in
>   the corresponding dimension will lead to a normal for every m/n units

my main misunderstanding was about the mapping: only the number of
faces seems to matter not their relative size. Each face gets mapped
to a patch the same size as all the other patches of the normal map.

Another mistake I made related to the direction of rotations around
the y-axis. 

http://marko-schuetz.de/sandbox/flashGen2.swf

I'd like to add some diamonds: any suggestions on how to do this are
welcome. 

Best,

Marko

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