So if I was creating models and animation in 3dsmax or maya, what is the most common/supported/powerful pipeline for getting those models and animations into Away3d? I've read the animation tutorial and looked at a bunch of examples. I'm looking for the Away3d pros to tell me what tools they use to achieve the above. Think Final Fantasy 8 battle scenes: low poly models with a handful of preset animations that are performed when an action is selected.
Into what format do you export your models and animations (COLLADA, md2, 3ds, etc...)? How do you get them into Away3d in that format? How are the animations then used in away3d? Where exactly does prefab come into play? I'm looking to possibly start a new game project with a friend of mine and I want to start down a well trodden path since neither one of us is great with 3d modeling and animation. It would be great if I could avoid some gotchas and headaches down the road by following in the footsteps of others who already had success. Thanks a lot guys.
