Hi,

The only format I've ever had reliable results in re: animations in Away3D
is MD2.

Getting from Max to MD2 isn't fun or easy though. There is a plugin called
QTip which will almost do it, but has some weird texture issues in Max 2010.

There is a Max to Milkshape export, which works really well. Milkshape can
then use an md2.qc file for MD2 export, so you can label the animations and
the Away3D MD2 parser will pick these up.

Note that I've had no end of trouble with this.. I believe the problem is
Milkshape itself. As it seems to add random corrupted characters to the end
of SOME animation labels, which Away3D then thinks are part of the label
name. Very very annoying, and I've not yet found a fix.

Once the animations are in Away3D they're very easy to use, just reference
them from the AnimationLibrary associated with the model.

Another problem I have is that it's really hard to duplicate a loaded model
with its animation data intact. You can clone the mesh easily, and apply a
new texture, so the models look different - but clone doesn't include the
animation library. If you assign the cloned model the same animation
library, then running an animation on the first makes both models animate
the same. Ideally I need to find a way to easily clone a model AND get a
unique animation library back for it. You can do this by parsing the MD2
file twice, but as parsing takes a LONG time with a lot of frames, this is
less than ideal.

Good luck. You're going to need it!

Cheers,

Rich


On 4 June 2010 16:09, savagelook <[email protected]> wrote:

> So if I was creating models and animation in 3dsmax or maya, what is
> the most common/supported/powerful pipeline for getting those models
> and animations into Away3d?  I've read the animation tutorial and
> looked at a bunch of examples.  I'm looking for the Away3d pros to
> tell me what tools they use to achieve the above.  Think Final Fantasy
> 8 battle scenes: low poly models with a handful of preset animations
> that are performed when an action is selected.
>
> Into what format do you export your models and animations (COLLADA,
> md2, 3ds, etc...)?  How do you get them into Away3d in that format?
> How are the animations then used in away3d?  Where exactly does prefab
> come into play?
>
> I'm looking to possibly start a new game project with a friend of mine
> and I want to start down a well trodden path since neither one of us
> is great with 3d modeling and animation.  It would be great if I could
> avoid some gotchas and headaches down the road by following in the
> footsteps of others who already had success.  Thanks a lot guys.




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