I am having some z-sorting/culling problems with the torus primitive in lite. It seems that, within a primitive, all faces pointing toward the camera are rendered regardless of z-position.. only backside faces are culled. Please see the example below of a standard torus primitive that shows the problem:
http://moosemouse.com/away3dtest014.html Here is how I created it: testTorus = new Torus(null, 100, 40, 20, 20); Am I doing something wrong, or is there a way to get the forward facing faces to be z-sorted? Thanks, Shawn
