Upon further testing it appears that everything works fine when I use
a BitmapMaterial instead of a WireColorMaterial:

BitmapMaterial: http://moosemouse.com/away3dtest015.html
vs.
WireColorMaterial: http://moosemouse.com/away3dtest014.html

So, it is no longer a problem for me since I will eventually be using
all BitmapMaterials :)

-Shawn



On Jun 4, 10:08 am, Shawn <[email protected]> wrote:
> I am having some z-sorting/culling problems with the torus primitive
> in lite. It seems that, within a primitive, all faces pointing toward
> the camera are rendered regardless of z-position.. only backside faces
> are culled. Please see the example below of a standard torus primitive
> that shows the problem:
>
> http://moosemouse.com/away3dtest014.html
>
> Here is how I created it: testTorus = new Torus(null, 100, 40, 20,
> 20);
>
> Am I doing something wrong, or is there a way to get the forward
> facing faces to be z-sorted?
>
> Thanks,
> Shawn

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