Upon further testing it appears that everything works fine when I use a BitmapMaterial instead of a WireColorMaterial:
BitmapMaterial: http://moosemouse.com/away3dtest015.html vs. WireColorMaterial: http://moosemouse.com/away3dtest014.html So, it is no longer a problem for me since I will eventually be using all BitmapMaterials :) -Shawn On Jun 4, 10:08 am, Shawn <[email protected]> wrote: > I am having some z-sorting/culling problems with the torus primitive > in lite. It seems that, within a primitive, all faces pointing toward > the camera are rendered regardless of z-position.. only backside faces > are culled. Please see the example below of a standard torus primitive > that shows the problem: > > http://moosemouse.com/away3dtest014.html > > Here is how I created it: testTorus = new Torus(null, 100, 40, 20, > 20); > > Am I doing something wrong, or is there a way to get the forward > facing faces to be z-sorted? > > Thanks, > Shawn
