Hey Guys,

I have a HoverCamera orbiting around a sphere and want to get my
DirectionalLight3D to follow the same path and cast it's light
directly onto the center of my sphere.

I've made my DirectionalLight3D orbit the sphere on a slightly
shallower orbit and can see the position of the light within the scene
as I've set the debug to true, and it is following the camera's orbit
perfectly. However it doesn't cast it's light directly onto the center
of my sphere. I've tried using lookAt and playing around with the
lights rotation but can't seem to make any progress.

A Dot3BitmapMaterial with a Normal map is the material I'm using and I
think this might be where the issue lies, because if I use a
PhongColorMaterial and the same code the light seems to be cast in
exactly the way I want it to be.

I've also tried swapping out the DirectionalLight3D for a PointLight3D
but I can't get this to work at all with the Dot3BitmapMaterial I'm
using.

If anyone has any bright ideas I'd really appreciate your help

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