Hey Guys, I have a HoverCamera orbiting around a sphere and want to get my DirectionalLight3D to follow the same path and cast it's light directly onto the center of my sphere.
I've made my DirectionalLight3D orbit the sphere on a slightly shallower orbit and can see the position of the light within the scene as I've set the debug to true, and it is following the camera's orbit perfectly. However it doesn't cast it's light directly onto the center of my sphere. I've tried using lookAt and playing around with the lights rotation but can't seem to make any progress. A Dot3BitmapMaterial with a Normal map is the material I'm using and I think this might be where the issue lies, because if I use a PhongColorMaterial and the same code the light seems to be cast in exactly the way I want it to be. I've also tried swapping out the DirectionalLight3D for a PointLight3D but I can't get this to work at all with the Dot3BitmapMaterial I'm using. If anyone has any bright ideas I'd really appreciate your help
