Ok, I have had similar issues with this before but I had to move away
from that project. However, now I am getting into some modeling and
animation for a new one and it's come up again!

The UV placement in Prefab (and thus Away3D) do not correctly
represent on the model. See the following images:

UVs and texture on the model are not the same -
http://i737.photobucket.com/albums/xx11/mrmmaclean/random/UVsWTF.png

Same OBJ in Maya to show correctly -
http://i737.photobucket.com/albums/xx11/mrmmaclean/random/UVsWTFb.png

It is quite obvious by the Prefab screenshot that the texture is not
displayed as the Prefab UV Editor indicates. I have tried a number of
file types with the same results. Clearly something is up with how
Away3D renders the texture space.

Any insight to why this is?

Thanks!

-Micheal

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