Hello, I have a problem with Sprite3D and FrustumClipping. When I use Rectangular or Nearfield clipping Sprite3D objects are displayed correctly. But FrustumClipping makes all Sprite3D objects disappear near screen borders. I noticed they disappear when Sprite3D center/ pivot point moves out of view borders (moving over the surface with arrows): http://www.kollaps.com.ua/gb/SpriteFrustum/
Here are sources for Flash CS4: http://www.kollaps.com.ua/gb/SpriteFrustum/SpritePlants.zip And AS3 code related to Sprites, view, scene and camera setup: function initEngine():void { scene = new Scene3D(); scamera = new SpringCam(); ... clipping= new FrustumClipping({minZ:50, maxZ:2000}); var basicrenderer:BasicRenderer = new BasicRenderer(); view = new View3D(); view.renderer=basicrenderer; //view.renderer=Renderer.INTERSECTING_OBJECTS; view.x = stage.stageWidth / 2; view.y = stage.stageHeight / 2; view.scene = scene; view.camera = scamera; view.clipping = clipping; addChild(view); } function initMaterials():void { floorMaterial = new TransformBitmapMaterial(Cast.bitmap(GrassOld), { scaleX:0.05, scaleY:0.05, repeat:true}); treeMaterial = new BitmapMaterial(Cast.bitmap(OakTree)); //treeMaterial = new BitmapMaterial(new OakTree(362,263*2)); } function initObjects():void { floor=new Plane(); floor.height=PLANE_LENGTH; floor.width=PLANE_LENGTH; floor.segmentsH=PLANE_SEGMENTS; floor.segmentsW=PLANE_SEGMENTS; floor.material=floorMaterial; view.scene.addChild(floor); Trees=new Array(); var sprite:Sprite3D; var spriteMesh:Mesh; for (var i:int = 0; i <100; i++) { spriteMesh=new Mesh(); sprite = new Sprite3D(null,362,526); spriteMesh.x=PLANE_LENGTH*Math.random()-PLANE_LENGTH/2; spriteMesh.z=PLANE_LENGTH*Math.random()-PLANE_LENGTH/2; spriteMesh.y=0; sprite.material=treeMaterial; sprite.scaling=2.0+2.0*Math.random(); spriteMesh.addSprite(sprite); view.scene.addChild(spriteMesh); } } You may notice that I create a Mesh object for each sprite, because I would need to add interactivity and zDepth actions. By the way without this all sprites disappear under Frustum Clipping. May be I'm doing something wrong? Thanks beforehand for advice
