The problem is not yet solved. If anybody had the same and got it solved please share your experience!
On 10 июн, 15:57, Michael Iv <[email protected]> wrote: > Well ,although i am sure that there is easier solution (still did not look > for it) ,you can go into FrustrumClipping class and hack it. You should work > with Frustrum planes against which the distance to the objects that need to > be clipped is measured. But it is quite strange that minX maxX don't work. > > > > On Thu, Jun 10, 2010 at 3:48 PM, Gleb Kobzar <[email protected]> wrote: > > Hi Michael, > > > Thanks a lot for the reply. But I can't find properties minX and maxX > > for view3D object. Guess you mean according clipping props. Setting > > clipping properties even up to: > > clipping.minX = -10000; > > clipping.minY = -10000; > > clipping.maxX = 10000; > > clipping.maxY = 10000; > > > doesn't help - there is no effect at all. This is strange because > > smaller values do clip the view. > > > On 10 июн, 15:26, Michael Iv <[email protected]> wrote: > > > As far as I understand that , because Sprites have no meshes of triangles > > > ,so there can be no clipping on triangles level(So only triangles that > > > outside the frustrum are invisible). Therefore When your sprite passes > > the > > > clipping border it disappears completely . Try to push view.minX and maxX > > . > > > to broaden clipping area. > > > > On Thu, Jun 10, 2010 at 3:19 PM, Gleb Kobzar <[email protected]> > > wrote: > > > > Hello, > > > > > I have a problem with Sprite3D and FrustumClipping. When I use > > > > Rectangular or Nearfield clipping Sprite3D objects are displayed > > > > correctly. But FrustumClipping makes all Sprite3D objects disappear > > > > near screen borders. I noticed they disappear when Sprite3D center/ > > > > pivot point moves out of view borders (moving over the surface with > > > > arrows): > > > >http://www.kollaps.com.ua/gb/SpriteFrustum/ > > > > > Here are sources for Flash CS4: > > > >http://www.kollaps.com.ua/gb/SpriteFrustum/SpritePlants.zip > > > > > And AS3 code related to Sprites, view, scene and camera setup: > > > > > function initEngine():void > > > > { > > > > scene = new Scene3D(); > > > > > scamera = new SpringCam(); > > > > ... > > > > clipping= new FrustumClipping({minZ:50, maxZ:2000}); > > > > > var basicrenderer:BasicRenderer = new BasicRenderer(); > > > > > view = new View3D(); > > > > view.renderer=basicrenderer; > > > > //view.renderer=Renderer.INTERSECTING_OBJECTS; > > > > view.x = stage.stageWidth / 2; > > > > view.y = stage.stageHeight / 2; > > > > > view.scene = scene; > > > > view.camera = scamera; > > > > view.clipping = clipping; > > > > > addChild(view); > > > > } > > > > function initMaterials():void > > > > { > > > > > floorMaterial = new > > TransformBitmapMaterial(Cast.bitmap(GrassOld), { > > > > scaleX:0.05, scaleY:0.05, repeat:true}); > > > > treeMaterial = new BitmapMaterial(Cast.bitmap(OakTree)); > > > > //treeMaterial = new BitmapMaterial(new OakTree(362,263*2)); > > > > } > > > > function initObjects():void > > > > { > > > > > floor=new Plane(); > > > > > floor.height=PLANE_LENGTH; > > > > floor.width=PLANE_LENGTH; > > > > floor.segmentsH=PLANE_SEGMENTS; > > > > floor.segmentsW=PLANE_SEGMENTS; > > > > floor.material=floorMaterial; > > > > > view.scene.addChild(floor); > > > > > Trees=new Array(); > > > > var sprite:Sprite3D; > > > > var spriteMesh:Mesh; > > > > > for (var i:int = 0; i <100; i++) { > > > > spriteMesh=new Mesh(); > > > > sprite = new Sprite3D(null,362,526); > > > > > spriteMesh.x=PLANE_LENGTH*Math.random()-PLANE_LENGTH/2; > > > > spriteMesh.z=PLANE_LENGTH*Math.random()-PLANE_LENGTH/2; > > > > spriteMesh.y=0; > > > > sprite.material=treeMaterial; > > > > > sprite.scaling=2.0+2.0*Math.random(); > > > > > spriteMesh.addSprite(sprite); > > > > view.scene.addChild(spriteMesh); > > > > } > > > > > } > > > > > You may notice that I create a Mesh object for each sprite, because I > > > > would need to add interactivity and zDepth actions. By the way without > > > > this all sprites disappear under Frustum Clipping. > > > > > May be I'm doing something wrong? > > > > > Thanks beforehand for advice > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
