Hello Again, I am making progress but with each step I have new questions :)
When I use TransformBitmapMaterial instead of PhongBitmapMaterial I can use the repeat, scaleX and scaleY properties. But this time the reflection of the light is gone. Is there a way to use those properties with Phong or is this the trade-off: use phong and reflect light or use other to tile the image; but not both at the same time. I really need some help on this on. Thanks, Doruk
