Hello Again,

I am making progress but with each step I have new questions :)

When I use TransformBitmapMaterial instead of PhongBitmapMaterial I
can use the repeat, scaleX and scaleY properties. But this time the
reflection of the light is gone. Is there a way to use those
properties with Phong or is this the trade-off: use phong and reflect
light or use other to tile the image; but not both at the same time.

I really need some help on this on.
Thanks,

Doruk

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