Hi, A few things, off the top of my head: - did you try tracing the repeat property on your model's material after it is loaded? To make sure it's set to true. - set the autoLoadTextures to false on the Loader3D to stop it from loading the texture referenced in the 3DS file - I would setup the following sequence load the models, load the textures, parse geometry, apply materials - Try using: loader = Max3DS.load(...);
ath Jerome.
