Hi,

A few things, off the top of my head:
- did you try tracing the repeat property on your model's material
after it is loaded? To make sure it's set to true.
- set the autoLoadTextures to false on the Loader3D to stop it from
loading the texture referenced in the 3DS file
- I would setup the following sequence load the models, load the
textures, parse geometry, apply materials
- Try using: loader = Max3DS.load(...);

ath

Jerome.

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