There's a few things I want to try out in relation to a potential game
project me and 2 of my friends are gonna work on.  The top 2 are
adding more functionality to the face picking demo and dynamic dot3
bump maps.

For the face picking I'd like to be able to drag to create a rectangle
and select all faces within it.  Shouldn't be too hard since I already
have the 2D coords for the vertices of the faces.  I could also have a
toggle to include or exclude hidden geometry by simply checking the
visible property of the face.

For the dynamic dot3 bump maps, it's exactly like it sounds.  I'd like
to be able to change the normal map on the fly to be able to
dynamically change the appearance of an object based on user
interaction.  I don't have much experience with normal maps or the
dot3 materials, but I have a feeling that even if I can get it to do
exactly what I want, it will still make for some pretty cool effects.

On Jun 11, 9:03 am, joebass <[email protected]> wrote:
> Very cool.  Thanks for sharing your experiments.  What's in the works
> now?
>
> On Jun 11, 8:49 am, savagelook <[email protected]> wrote:
>
>
>
> > As the subject says, I started a new blog focused on my Away3D
> > experiments and, hopefully at some point, projects. The goal is to
> > update on a somewhat regular basis with demos of functionality I'm
> > trying to achieve in Away3D.  So far I have demos of Max3DS loading
> > and face picking on meshes.
>
> > All the demos will have "view source" available with a right click to
> > allow them to be used as a learning resource.  I hope this community
> > that has helped me so much so far can benefit from it.  Enjoy!
>
> >http://www.savagelook.com/away3d

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