So I'm thinking about a multiplayer environment for a flash game and
wanted to know where to start.  Basically, I need to be able to send
info back and forth to a server where changes will be made to a
database in the backend and potentially fed back to the flash app.
Pretty standard.

What are the technologies commonly used for this?  I've heard mention
of BlazeDS, though I have no familiarity with it.  I have used AMFPHP
before to communicate with PHP, but I was just wondering if there is a
solution out there that will allow me to maximize how fast and
effecient I move data between my server and client (flash).  Any
direction, especially if you have experience in the area, would be
greatly appreciated.  Thanks.

Oh, if there's a more appropriate flash forum out there for this
question, please point me to it and I'll bother them ;)

Reply via email to