Hi all, I am fairly new to the Away 3D engine and just 3D in flash in general. I do, however, have a fair ammount of experience in making 3D models outside of Flash.
I am working on a project in which URL's to thumbnails get put in an array as a bitmapmaterial, and then placed on random faces of an imported 3ds model exported from Blender. I managed to find out how a few of these requirements can be met but also ended up having a fair share of problems that may have to deal with either the limitations of the engine that require a workaround, or just my n00bness when working with it. - The faces are supposed to be square-shaped on this project. Is there a specific file format that allows these that can be imported into away3d with square faces. I tried it with a 3ds but those were made into triangles even when the initial model had only square faces. Does the engine do this automatically? And if so, is there something that could be done to get around it? - I can get the faces of a geometry object (sphere) and give a bitmapmaterial to every individual face. This, however, throws an error when I try to do it on an imported mesh. It gives the error 1009, it is said that it occurs with square faces but this same error gets thrown when I try it on a mesh that had nothing but triangular faces. Also throwing a material on the object in Blender before exporting proved inaffective. It has to do with the BitmapMaterial class seeing as it does not throw an error if I use the WireColorMaterial class instead to add material to a face >_< - Also, how can you use the mouse event to click one face, but make sure no other underlying faces are reacting to this same event as well? Any help on any of these points will be greatly appreciated. I really tried to find a way out of the problems but to no avail. ~Dave
