hello,

I'm trying to determine a way to recreate the contents of a Bitmap
with 3D particles but I'm not sure where to begin. I found this really
cool example of some 3d particles in Away http://away3d.com/merry-christmas-2008
but the demo seems very old and I can't get it to work in the latest
version (3.5). So far I've been able to recreate a bitmap using 2D
particles by iterating over all of the pixels in an image, grabbing
the color and coordinates (Points) of every 10th one and then
assigning that to my own 2D particle during a Bitmap copyPixels()
operation. However I don't know how to make the leap into 3D and I'm
very concerned about the number of 3D objects I would need to create.
When I'm using BitmapData to do everything my memory stays very low
but I figure creating thousands of 3D objects is really going to be
pushing it. Any advice would be greatly appreciated.

P.S. I just bought the new book and it's been very helpful so far. If
anyone knows of any sections in the book which might explain some of
this I would love to hear about them. Thank you!!!!

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