http://savagelook.com/demos/face_picking/sandbox.html
right click and view source to see how I did it using the ScreenVertex returned by the Camera3D.screen() function. The values screen0, screen1, screen2 are the 2D screen coordinates of the 3 vertices that make up whatever triangle you click. On Jun 17, 2:13 pm, Earl <[email protected]> wrote: > We have inherited some code from another developer and are not > familiar with Away3D. I have a Plane object in a View3D and I need to > get the actual 2D coordinates of the material inside the object so I > can overlay a standard MovieClip on top of it after the animation of > it is complete. > > Anyone have a solution for this? Sorry if this question is in the > forum somewhere, I searched but was unable to find anything. > > Thanks, > > Earl
