http://savagelook.com/demos/face_picking/sandbox.html

right click and view source to see how I did it using the ScreenVertex
returned by the Camera3D.screen() function.  The values screen0,
screen1, screen2 are the 2D screen coordinates of the 3 vertices that
make up whatever triangle you click.

On Jun 17, 2:13 pm, Earl <[email protected]> wrote:
> We have inherited some code from another developer and are not
> familiar with Away3D.  I have a Plane object in a View3D and I need to
> get the actual 2D coordinates of the material inside the object so I
> can overlay a standard MovieClip on top of it after the animation of
> it is complete.
>
> Anyone have a solution for this?  Sorry if this question is in the
> forum somewhere, I searched but was unable to find anything.
>
> Thanks,
>
> Earl

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