You can use the layer property of your walls, floor, and ceiling like you would ownCanvas in Away3D 3.x/2.x. It works well when your objects will always be in the background. Here's an example I did recently with code included: http://savagelook.com/away3d/?p=40 (right click to view source)
Also, check out this thread: http://groups.google.com/group/away3d-dev/browse_thread/thread/18a724b386f49737?hl=en Katopz informed me that the away3dlite branch in svn (not the trunk) includes a canvas property that does z-sorting. On Jun 21, 6:36 am, kyma <[email protected]> wrote: > I have just exported a model using Prefab. It contains 2 meshes: > 1,the floor, and > 2, the walls and ceiling . > > Once I get this into a 3d scene using Away3dLite there is considerable > Z order fighting between the floor and the wall next to it. What are > my options for correcting this, or would I need to use the non-lite > version of Away3d? > > In this instance I can easily make the two into one mesh, but further > down the line I will need to add elements that are selectable, which I > presume will need to be seperate meshes.
