You can use the layer property of your walls, floor, and ceiling like
you would ownCanvas in Away3D 3.x/2.x.  It works well when your
objects will always be in the background.  Here's an example I did
recently with code included: http://savagelook.com/away3d/?p=40 (right
click to view source)

Also, check out this thread:
http://groups.google.com/group/away3d-dev/browse_thread/thread/18a724b386f49737?hl=en
Katopz informed me that the away3dlite branch in svn (not the trunk)
includes a canvas property that does z-sorting.

On Jun 21, 6:36 am, kyma <[email protected]> wrote:
> I have just exported a model using Prefab.  It contains 2 meshes:
> 1,the floor, and
> 2, the walls and ceiling .
>
> Once I get this into a 3d scene using Away3dLite there is considerable
> Z order fighting between the floor and the wall next to it.  What are
> my options for correcting this, or would I need to use the non-lite
> version of Away3d?
>
> In this instance I can easily make the two into one mesh, but further
> down the line I will need to add elements that are selectable, which I
> presume will need to be seperate meshes.

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