Hi Guys,

I would like to apply a Flash GlowFilter to an object with a material
that as an alpha inferior to 1. The problem is when the material is
not completely opaque the glow shows on the entire surface of the
object instead of just the inner edges as it does with an material
alpha of 1. Also I wold like to have the glow be fully opaque
independently of the materials alpha. I guess i could clone the object
and apply the glow to the clone with the knockout set to true but i
think that would double my polygon count and slow down my app, also
the objects are ObjectContainer which glows when the mouse hovers over
them so it as to be quick.

Anybody knows how to solve my glow issues or a work around that
wouldn't affect performance?

Thanks

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