Hello all

I've read multiple posts about this topic, but I'm confused regarding
the latest/best practice regarding it.

I have multiple planes - that have very close z depth from each other.
They won't move during the animation, but as the camera moves, I get z
sorting errors - planes that are a bit below, render on top.

I want to force some objects to always be below others - to avoid
camera confusion.

Some of the materials are swf vector, other are moviematerial -
segmenting does not help that much.

What would be the best orientation for this case?

Thanks a lot!

Reply via email to