Hello all I've read multiple posts about this topic, but I'm confused regarding the latest/best practice regarding it.
I have multiple planes - that have very close z depth from each other. They won't move during the animation, but as the camera moves, I get z sorting errors - planes that are a bit below, render on top. I want to force some objects to always be below others - to avoid camera confusion. Some of the materials are swf vector, other are moviematerial - segmenting does not help that much. What would be the best orientation for this case? Thanks a lot!
