Have you tried the default zoom+focus, and can you see down the pipe then? Also, can you please put your test online so we can see, and possibly have some sort of slider or textbox so you can change and see what happens when you change the zoom/focus, if that's what you think is causing your problems?
Thanks -Peter On Wed, Jun 23, 2010 at 6:45 PM, abowman <[email protected]> wrote: > When I use lookAt for the pipe to point at other objects it rotates > correctly. > > The problem seems to be that I'm having an issue wrapping my brain > around the focus and zoom properties of the camera. When I place a > cube at the camera position, I can see the cube on the screen as > though it were in front of the camera. I thought that if I placed a > cube at the camera position that it would completely obstruct my > view. How can I determine that position? The position that I would > place the cube to block my view. I think if I knew that, I could use > it to rotate the pipe to the correct angle. > > > > On Jun 23, 5:10 pm, Peter Kapelyan <[email protected]> wrote: > > Try putting it inside it's own ObjectContainer3D (like a group), and use > > lookAt on the ObjectContainer3D instead. You will have to rotate the > pipe > > (not the ObjectContainer3D ) until it's correct. > > > > Once you figured the correct rotation for your pipe, you might be able to > > applyRotations() to the pipe and then you won't need that > ObjectContainer3D, > > since applyRotations will lock in the correct rotation. > > > > Hope it makes sense > > > > -Pete > > > > > > > > > > > > On Wed, Jun 23, 2010 at 4:43 PM, abowman <[email protected]> wrote: > > > Yeah, like a hollow cylinder. > > > > > On Jun 23, 4:38 pm, Peter Kapelyan <[email protected]> wrote: > > > > pipes? > > > > > > On Wed, Jun 23, 2010 at 4:36 PM, abowman <[email protected]> wrote: > > > > > How can I get a pipe to rotate so that I can look straight through > it? > > > > > > > I tried using the pipes lookAt function with the camera position, > but > > > > > it doesn't work correctly unless it's toward the center of the > > > > > screen. I get different results depending on what the camera's > focus > > > > > and zoom are set to. Is there a way I can get the correct position > to > > > > > pass to the pipes lookAt function or is there a better way to go > about > > > > > doing this? > > > > > > > Thanks > > > > > > -- > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
