do it via
.materialLibrary.getMaterial("materialName").naterial=yourmaterial

On Thu, Jun 24, 2010 at 12:13 PM, Yağız <[email protected]> wrote:

> Hi,
>
> in FP10 version of Away3D we can't set materials in Collada.parse()
> method. In FP9 we could do that.
>
> Example:
> var mat:ColorMaterial = new ColorMaterial(0xFF0000);
> Collada.parse(model_str,{material:mat});
>
> This works in FP9 version of Away3D, but doesn't work in FP10 version
> of Away3D.




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