Hi,

in FP10 version of Away3D we can't set materials in Collada.parse()
method. In FP9 we could do that.

Example:
var mat:ColorMaterial = new ColorMaterial(0xFF0000);
Collada.parse(model_str,{material:mat});

This works in FP9 version of Away3D, but doesn't work in FP10 version
of Away3D.

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