Hi, in FP10 version of Away3D we can't set materials in Collada.parse() method. In FP9 we could do that.
Example:
var mat:ColorMaterial = new ColorMaterial(0xFF0000);
Collada.parse(model_str,{material:mat});
This works in FP9 version of Away3D, but doesn't work in FP10 version
of Away3D.
