What I've got:
1) multiple collada files (with mesh and bones data) that define
pieces of a whole model exported from 3ds Max
2) a single animation exported from the same 3ds Max complete animated
model (can be reduced to just the <library_animations> and
<library_animation_clips> sections if needed)

What I'm attempting to do:
I need to be able to load up the separate mesh/bones pieces and
animate them with a single animation definition.

As it is now - or at least what I've been able to accomplish so far,
the animation needs to be in the same collada file as the mesh its
animating, even though its got animation data to run the entire model.

I see a few options, but I'm not clear on what Away3dLite will
support. Ideally, I'd like to be able to load each collada file into a
common "modelspace" with each section of mesh being additive in the
overall model. The animation could either be attached to one mesh
pieces collada file, or could be loaded up on its own. As it is the
Collada class will have to load the animated portion last so the
animationLibrary is available after the load, from which the animation
can be run.

Any thoughts on how to accomplish this, or other ways of approaching
the end goal?

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