So the amount of gain (if any) will depend on the specifics of your project, but you will get the best performance by doing the following with your textures:
Make sure your textures are a power of 2 in each dimension. Use the smallest texture dimensions you can get away with. Use as few textures as you can, and atlas them if practical. HTH, -Ken On Mon, Jun 28, 2010 at 10:32 AM, joebass <[email protected]> wrote: > I have a model made up of 20 or so sub-models. I'm starting to tinker > with tuning the scene and am wondering how much, if any fps benefit I > might get by reducing the resolution of the texture maps?
