Thanks Ken, you saved me a lot of time.

On Jun 28, 4:39 pm, Ken Railey <[email protected]> wrote:
> So the amount of gain (if any) will depend on the specifics of your project,
> but you will get the best performance by doing the following with your
> textures:
>
> Make sure your textures are a power of 2 in each dimension.  Use the
> smallest texture dimensions you can get away with.  Use as few textures as
> you can, and atlas them if practical.
>
> HTH,
> -Ken
>
>
>
> On Mon, Jun 28, 2010 at 10:32 AM, joebass <[email protected]> wrote:
> > I have a model made up of 20 or so sub-models.  I'm starting to tinker
> > with tuning the scene and am wondering how much, if any fps benefit I
> > might get by reducing the resolution of the texture maps?- Hide quoted text 
> > -
>
> - Show quoted text -

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