Thanks Ken, you saved me a lot of time.
On Jun 28, 4:39 pm, Ken Railey <[email protected]> wrote: > So the amount of gain (if any) will depend on the specifics of your project, > but you will get the best performance by doing the following with your > textures: > > Make sure your textures are a power of 2 in each dimension. Use the > smallest texture dimensions you can get away with. Use as few textures as > you can, and atlas them if practical. > > HTH, > -Ken > > > > On Mon, Jun 28, 2010 at 10:32 AM, joebass <[email protected]> wrote: > > I have a model made up of 20 or so sub-models. I'm starting to tinker > > with tuning the scene and am wondering how much, if any fps benefit I > > might get by reducing the resolution of the texture maps?- Hide quoted text > > - > > - Show quoted text -
