found something interresting... when sphere is displayed like 50% of screen height from generator, I get like 50 to 60% cpu, once you zoom, it goes sky high. this only occurs on mac side. And that enormous consumption, might explain why in some case the zoom "freezes" the app. point is now: why?...
will upload an update anyway in a minute , as lots of ui classes were sharing same bits of code with the uncleared events found. doesn't help a lot, but thats few % less and frees up some RAM. Fabrice On Jun 30, 2010, at 1:58 PM, MarkC wrote: > Same problem, just Open Prefab, use the "Generate primitives" to > create a sphere, and Prefab max's out the CPU. > > Mark > > On Jun 30, 12:44 pm, Freddie schroots <[email protected]> wrote: >> 2010/6/30 Fabrice3D <[email protected]> >> >>> Hi all, >>> I've just uploaded an update (1.363) >>> It should fix the "slowdowns" under AIR 2.0 >> >>> main visible fixes in this update >>> - uv editor ui >>> - as3 exports (matrix issue) resolved >> >>> Let me know how it goes. >> >>> Fabrice >> >> Hey i'm still having the same problems, whenever i zoom in the program locks >> up and the object imported is all white. The program does seem to be faster >> when not zoomed in though. >> >> I've included the model im trying to work with. >> >> I dont know if it's me, i tried exporting the objects to .obj with triangles >> and tried 3ds file. >> >> room3.obj >> 3KViewDownload
