app is now compiled downgraded to air 1.5 
but I run it in runtime 2.0

definitly thinking something is not going as it should with the runtime mac 
player.
as all users reported "back to normal state" when downgraded AIR back to 1.5

Fabrice


On Jun 30, 2010, at 4:17 PM, Peter Kapelyan wrote:

> Did you try to run AIR 1.5?
> 
> On Wed, Jun 30, 2010 at 10:12 AM, Fabrice3D <[email protected]> wrote:
> found something interresting...
> 
> when sphere is displayed like 50% of screen height from generator, I get like 
> 50 to 60% cpu, once you zoom, it goes sky high.
> this only occurs on mac side. And that enormous consumption, might explain 
> why in some case the zoom "freezes" the app.
> point is now: why?...
> 
> will upload an update anyway in a minute , as lots of ui classes were sharing 
> same bits of code with the uncleared events found.
> doesn't help a lot, but thats few % less and frees up some RAM.
> 
> Fabrice
> 
> 
> On Jun 30, 2010, at 1:58 PM, MarkC wrote:
> 
> > Same problem, just Open Prefab, use the "Generate primitives" to
> > create a sphere, and Prefab max's out the CPU.
> >
> > Mark
> >
> > On Jun 30, 12:44 pm, Freddie schroots <[email protected]> wrote:
> >> 2010/6/30 Fabrice3D <[email protected]>
> >>
> >>> Hi all,
> >>> I've just uploaded an update (1.363)
> >>> It should fix the "slowdowns" under AIR 2.0
> >>
> >>> main visible fixes in this update
> >>> - uv editor ui
> >>> - as3 exports (matrix issue) resolved
> >>
> >>> Let me know how it goes.
> >>
> >>> Fabrice
> >>
> >> Hey i'm still having the same problems, whenever i zoom in the program 
> >> locks
> >> up and the object imported is all white. The program does seem to be faster
> >> when not zoomed in though.
> >>
> >> I've included the model im trying to work with.
> >>
> >> I dont know if it's me, i tried exporting the objects to .obj with 
> >> triangles
> >> and tried 3ds file.
> >>
> >>  room3.obj
> >> 3KViewDownload
> 
> 
> 
> 
> -- 
> ___________________
> 
> Actionscript 3.0 Flash 3D Graphics Engine
> 
> HTTP://AWAY3D.COM

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