Ok, I am accessing the right object, I just can't seem to retrieve the
correct rotation values for it.  They all seem to be zero.  If my
meshes are all rotated around a circle, can I get their rotationY
value?

On Jul 1, 11:22 am, kyma <[email protected]> wrote:
> I have a model that contains 25 meshes.  I cycle though the meshes,
> adding mouseevent listeners.  When I click on one of the meshes
> though, the event.object just gives me the model.  How can I access
> the actual mesh that was clicked from the event object?

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