Ok, I am accessing the right object, I just can't seem to retrieve the correct rotation values for it. They all seem to be zero. If my meshes are all rotated around a circle, can I get their rotationY value?
On Jul 1, 11:22 am, kyma <[email protected]> wrote: > I have a model that contains 25 meshes. I cycle though the meshes, > adding mouseevent listeners. When I click on one of the meshes > though, the event.object just gives me the model. How can I access > the actual mesh that was clicked from the event object?
