Is the model rotating, or the individual meshes? If the model is rotating then it is correct that the rotations for the meshes would be zero. Are you looking to get the global orientation of your meshes after the model rotates? I'm sure this can be done with matrices, but I'm not the one to ask about that.
On Jul 1, 7:04 am, kyma <[email protected]> wrote: > Ok, I am accessing the right object, I just can't seem to retrieve the > correct rotation values for it. They all seem to be zero. If my > meshes are all rotated around a circle, can I get their rotationY > value? > > On Jul 1, 11:22 am, kyma <[email protected]> wrote: > > > > > I have a model that contains 25 meshes. I cycle though the meshes, > > adding mouseevent listeners. When I click on one of the meshes > > though, the event.object just gives me the model. How can I access > > the actual mesh that was clicked from the event object?
