Thanks for the suggestions :)

Unfortunatly the view.scaleX = -1 doesn't seem to work, I've tried it
on the demo scenes and the scene disappears (I've tried adjusting the
x and y incase it was out of view. However the rotation point should
be at the middle.
And I was having trouble using custom marker width with multiple
marker detection and getting it all running smoothly with FLARManager.
Mainly it was problems with the FLARManager and the FLARToolkit API
changing versions and not working 100%.

Is there another suggestion to flip the view?

Thanks,

James

On Jul 1, 2:18 pm, savagelook <[email protected]> wrote:
> What library are you using for AR?  Have you tried using 
> FLARManager:http://words.transmote.com/wp/flarmanager/? It stores a lot of 
> the AR
> details in a configuration file, including whether or not to mirror
> the view.  I believe it only supports FLARToolkit now, but the next
> version of FLARManager is supposed to abstract out the marker
> detection so that you can use it with any flash-based AR library.
>
> On Jul 1, 5:36 am, Prankard <[email protected]> wrote:
>
> > Hey,
>
> > I'm trying to get some augmented reality working in Away3d and so far
> > it's been working great.
> > But now I'm trying to flip the webcam image and also the away3d view
> > to no avail.
>
> > What is the best way to flip the away3d view?
>
> > Thanks,
>
> > James

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