Hey James have you tried putting the view inside an Sprite and flipping the sprite?
On Thu, Jul 1, 2010 at 4:40 PM, Prankard <[email protected]> wrote: > Thanks for the suggestions :) > > Unfortunatly the view.scaleX = -1 doesn't seem to work, I've tried it > on the demo scenes and the scene disappears (I've tried adjusting the > x and y incase it was out of view. However the rotation point should > be at the middle. > And I was having trouble using custom marker width with multiple > marker detection and getting it all running smoothly with FLARManager. > Mainly it was problems with the FLARManager and the FLARToolkit API > changing versions and not working 100%. > > Is there another suggestion to flip the view? > > Thanks, > > James > > On Jul 1, 2:18 pm, savagelook <[email protected]> wrote: > > What library are you using for AR? Have you tried using FLARManager: > http://words.transmote.com/wp/flarmanager/? It stores a lot of the AR > > details in a configuration file, including whether or not to mirror > > the view. I believe it only supports FLARToolkit now, but the next > > version of FLARManager is supposed to abstract out the marker > > detection so that you can use it with any flash-based AR library. > > > > On Jul 1, 5:36 am, Prankard <[email protected]> wrote: > > > > > Hey, > > > > > I'm trying to get some augmented reality working in Away3d and so far > > > it's been working great. > > > But now I'm trying to flip the webcam image and also the away3d view > > > to no avail. > > > > > What is the best way to flip the away3d view? > > > > > Thanks, > > > > > James > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
