Hey James

have you tried putting the view inside an Sprite and flipping the sprite?

On Thu, Jul 1, 2010 at 4:40 PM, Prankard <[email protected]> wrote:

> Thanks for the suggestions :)
>
> Unfortunatly the view.scaleX = -1 doesn't seem to work, I've tried it
> on the demo scenes and the scene disappears (I've tried adjusting the
> x and y incase it was out of view. However the rotation point should
> be at the middle.
> And I was having trouble using custom marker width with multiple
> marker detection and getting it all running smoothly with FLARManager.
> Mainly it was problems with the FLARManager and the FLARToolkit API
> changing versions and not working 100%.
>
> Is there another suggestion to flip the view?
>
> Thanks,
>
> James
>
> On Jul 1, 2:18 pm, savagelook <[email protected]> wrote:
> > What library are you using for AR?  Have you tried using FLARManager:
> http://words.transmote.com/wp/flarmanager/? It stores a lot of the AR
> > details in a configuration file, including whether or not to mirror
> > the view.  I believe it only supports FLARToolkit now, but the next
> > version of FLARManager is supposed to abstract out the marker
> > detection so that you can use it with any flash-based AR library.
> >
> > On Jul 1, 5:36 am, Prankard <[email protected]> wrote:
> >
> > > Hey,
> >
> > > I'm trying to get some augmented reality working in Away3d and so far
> > > it's been working great.
> > > But now I'm trying to flip the webcam image and also the away3d view
> > > to no avail.
> >
> > > What is the best way to flip the away3d view?
> >
> > > Thanks,
> >
> > > James
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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