Jay, Re: 1) Have you tried layering? My team is using multiple overlapping textures and are handling it with a layer approach. Re: 2) Yes, DAE animation is supported. and if you search the group postings a few weeks ago you'll see some answers about that as I was working it out. Basically, the magic formula I found that worked, is a) you can't export the control points, and b) use the ColladaMax exported c) I think only one animation can be accessed by Away3dLite once its imported (and its accessible as "default").
- Sean On Tue, Jul 6, 2010 at 4:48 PM, Paintbrush <[email protected]> wrote: > Hi everyone, > > I've recently jumped on the Away3DLite bandwagon after having > developed with Papervision for some time. I have two questions whose > answers I've searched this group for, but I can't seem to get either > definite solutions or know the right terms to search with. So if I'm > beating dead horses, please bear with me :) > > 1) Is mesh multi-texturing currently supported? I noticed that you can > use getMaterial('materialname') to assign each of its materials a > unique texture, but when I tried it with a DAE model, only the first > material would respond to a texture change, and said texture would > wrap the entire model, even the faces which are assigned the other > material. > > 2) Is DAE animation supported? I tried exporting a simple animation of > a cylinder bending back and forth on 2 bones from 3DSMax 2010 with > openCollada plugin, but the importer breaks when it tries to access > _vertices.length on a bone 'mesh'. > > Thanks for any help folks! And Away3D devs - keep up the great work! > Jay
