Jay,
Re: 1) Have you tried layering? My team is using multiple overlapping
textures and are handling it with a layer approach.
Re: 2) Yes, DAE animation is supported. and if you search the group postings
a few weeks ago you'll see some answers about that as I was working it out.
Basically, the magic formula I found that worked, is a) you can't export the
control points, and b) use the ColladaMax exported c) I think only one
animation can be accessed by Away3dLite once its imported (and its
accessible as "default").

- Sean

On Tue, Jul 6, 2010 at 4:48 PM, Paintbrush <[email protected]> wrote:

> Hi everyone,
>
> I've recently jumped on the Away3DLite bandwagon after having
> developed with Papervision for some time. I have two questions whose
> answers I've searched this group for, but I can't seem to get either
> definite solutions or know the right terms to search with. So if I'm
> beating dead horses, please bear with me :)
>
> 1) Is mesh multi-texturing currently supported? I noticed that you can
> use getMaterial('materialname') to assign each of its materials a
> unique texture, but when I tried it with a DAE model, only the first
> material would respond to a texture change, and said texture would
> wrap the entire model, even the faces which are assigned the other
> material.
>
> 2) Is DAE animation supported? I tried exporting a simple animation of
> a cylinder bending back and forth on 2 bones from 3DSMax 2010 with
> openCollada plugin, but the importer breaks when it tries to access
> _vertices.length on a bone 'mesh'.
>
> Thanks for any help folks! And Away3D devs - keep up the great work!
> Jay

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