Sean,

thanks for the reply! I need clarification, however:

1) Could you provide an example of this layering technique? As far as
I know or have seen, layers are used to facilitate alpha manipulation
and other effects applications... I'm unsure how to exploit it for
multi-texture use.

2) I believe I saw that thread you are referring to. The free versions
of ColladaMax only work up to Max 2009 (I tried using 3.05C, which
broke my 2010), are there options for later versions of Max? Also,
what are these control points you speak of? I tried searching on it
but turned up nothing. It's been some time since I've used Max, so
forgive a possibly ignorant question.

thanks for any help!
Jay

On Jul 6, 3:05 pm, Sean Stephens <[email protected]> wrote:
> Jay,
> Re: 1) Have you tried layering? My team is using multiple overlapping
> textures and are handling it with a layer approach.
> Re: 2) Yes, DAE animation is supported. and if you search the group postings
> a few weeks ago you'll see some answers about that as I was working it out.
> Basically, the magic formula I found that worked, is a) you can't export the
> control points, and b) use the ColladaMax exported c) I think only one
> animation can be accessed by Away3dLite once its imported (and its
> accessible as "default").
>
> - Sean
>
> On Tue, Jul 6, 2010 at 4:48 PM, Paintbrush <[email protected]> wrote:
> > Hi everyone,
>
> > I've recently jumped on the Away3DLite bandwagon after having
> > developed with Papervision for some time. I have two questions whose
> > answers I've searched this group for, but I can't seem to get either
> > definite solutions or know the right terms to search with. So if I'm
> > beating dead horses, please bear with me :)
>
> > 1) Is mesh multi-texturing currently supported? I noticed that you can
> > use getMaterial('materialname') to assign each of its materials a
> > unique texture, but when I tried it with a DAE model, only the first
> > material would respond to a texture change, and said texture would
> > wrap the entire model, even the faces which are assigned the other
> > material.
>
> > 2) Is DAE animation supported? I tried exporting a simple animation of
> > a cylinder bending back and forth on 2 bones from 3DSMax 2010 with
> > openCollada plugin, but the importer breaks when it tries to access
> > _vertices.length on a bone 'mesh'.
>
> > Thanks for any help folks! And Away3D devs - keep up the great work!
> > Jay
>
>

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