I tried a very simple object with no texture at all, but no material is drawn (again). by "using UV unwrap data from your modeling program", you mean the exported .dae automatically contains this information and Prefab will read it, or do I need some other ways to send this information to Prefab? (BTW: I'm not very familiar with 3dsmax so the UV unwrapping is not done yet, I'm still working on it)
Thanks! On Wed, Jul 7, 2010 at 3:35 PM, Michael Iv <[email protected]> wrote: > You can remap you object in prefab using UV unwrap data from your modeling > program. There also can be problem with relative path of the texture , but > if you reapply the texture in prefab it should be ok. > > > On Wed, Jul 7, 2010 at 10:31 AM, Rujia Liu <[email protected]> wrote: > >> Thanks! I was planning to export to Collada, import it in PreFab, and >> export it to AS3, but I was puzzled by the following problem: >> >> I used OpenCollada to export a .dae, but when I import it from PreFab, but >> I found that the materials are all gone. The exporter should be OK, since if >> you import the dae generated in 3dsmax, I'll see exactly the same object >> (with materials) as the one I exported from. >> >> I think maybe I should only expect to see relatively simpler materials, >> but currently I can't get rid of the complex materials (many of them use >> multiple materials, there are also VRay materials) in my *.max files. Is >> there a way to bake a texture for the object, remove the old complex ones >> and leave only the new texture so that it can be seen in PreFab? >> >> Thanks in advance! >> >> - Rujia >> >> >> On Wed, Jul 7, 2010 at 2:15 PM, Michael Iv <[email protected]> wrote: >> >>> That is the way >>> >>> >>> On Wed, Jul 7, 2010 at 3:07 AM, Rujia Liu <[email protected]> wrote: >>> >>>> Hi everyone! >>>> >>>> I'm thinking about exporting the models to AS3 classes, compile them >>>> into independent swfs (I'll embed textures in the swf), then load them at >>>> runtime. >>>> >>>> My main goal is keep the model size small, and avoid using any loaders. >>>> Is this a good way? Or, do you still recommend using standard formats such >>>> as collada/obj/3ds >>>> >>>> - Rujia >>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > >
