In away3dlite ripples are often seen on edges of 3d objects.
I've made a simple example to show this, I made a skybox from 6 planes
and put the camera in the middle. Planes stick to each other tightly,
textures are HiRes with smooth =true, ideally no junctions should be
seen.But I see the ripples on junctions (see screenshot
http://away3d-dev.googlegroups.com/web/edges.jpg?gsc=hLXB_wsAAACsPHwBnJbLfN-PUA2ppnwy
). I would be glad to know how can I get rid ot them.

P.S. The problem is not about making an alternative skybox to native
unconvenient skybox6 but about coping with ripples whenever they occur
(and they occur in different cases)

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