maybe this will help others who have run into issues relating to calling
properties on objects that are null when the Collada file is being parsed.

I spent a few hours figuring out what I had to do to get a basic Collada
file that I exported from a Blender file to render in Away3DLite.

I was getting null warnings until I made sure that the object I was
exporting from Blender had:

a. a Material (go to the Buttons Window,click Materials Buttons, click 'add
new')
b. a UV texture (use 'u' shortcut key when cursor is in 3d viewport and
select any of the unwrap options - you will see it listed in the Editing
Panel(F9) and also in the UV Editor window when the selected mesh is in Edit
mode (tab key))
c. at least 1 keyframe in order to contain animation data (primitives added
in 2.49 seem to possess animation data by default but in 2.50 beta I had to
insert a keyframe using 'i' shortcut in 3d viewport)

I haven't tried an animated object yet and only tried with Blender
primitives.  Using Collada 1.4 in 2.49, the single Collada export option in
2.50beta and Away3DLite 1.0.4.

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