What do you mean by "not precise enough"?

On Jul 21, 3:34 pm, katopz <[email protected]> wrote:
> it's  expected behavior, your road segment just not precise enough
>
> 1. try use plane for road with bitmap material on it and then scroll
> bitmapdata instead of use road as model
> 2. separate road and car by "layer" property
> 3. blend left right for curve road
>
> hth
>
> On 21 July 2010 20:24, dsirijus <[email protected]> wrote:
>
>
>
>
>
> > Try to ignore the z error. I don't think it's related to triangle
> > sizes of the runway.
> >http://www.anteperic.com/dev/links/
>
> > On Jul 21, 3:22 pm, katopz <[email protected]> wrote:
> > > any screen shot?
>
> > > On 21 July 2010 20:11, dsirijus <[email protected]> wrote:
>
> > > > Is there a solution for meshes with huge polygons (i.e. in landscape)?
> > > > Right now, I am getting strange behavior. It seems like it clips them
> > > > while they are still in the screen, but I may be off.
>
> > > --
> > > Regards
> > > -----------------------------------------------------------
> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > Away3DLite and JigLibFlash Developer Team
>
> --
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team

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