I've updated http://www.anteperic.com/dev/links/

click flash, arrow up

My problem is basically that a poly gets cut if its center is out of
view. I do not want that kind of behaviour, I'd like to preserve all
polys that have at least one vertex in view.

On Jul 21, 4:30 pm, dsirijus <[email protected]> wrote:
> What do you mean by "not precise enough"?
>
> On Jul 21, 3:34 pm, katopz <[email protected]> wrote:
>
>
>
> > it's  expected behavior, your road segment just not precise enough
>
> > 1. try use plane for road with bitmap material on it and then scroll
> > bitmapdata instead of use road as model
> > 2. separate road and car by "layer" property
> > 3. blend left right for curve road
>
> > hth
>
> > On 21 July 2010 20:24, dsirijus <[email protected]> wrote:
>
> > > Try to ignore the z error. I don't think it's related to triangle
> > > sizes of the runway.
> > >http://www.anteperic.com/dev/links/
>
> > > On Jul 21, 3:22 pm, katopz <[email protected]> wrote:
> > > > any screen shot?
>
> > > > On 21 July 2010 20:11, dsirijus <[email protected]> wrote:
>
> > > > > Is there a solution for meshes with huge polygons (i.e. in landscape)?
> > > > > Right now, I am getting strange behavior. It seems like it clips them
> > > > > while they are still in the screen, but I may be off.
>
> > > > --
> > > > Regards
> > > > -----------------------------------------------------------
> > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > Away3DLite and JigLibFlash Developer Team
>
> > --
> > Regards
> > -----------------------------------------------------------
> > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > Away3DLite and JigLibFlash Developer Team

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