I've updated http://www.anteperic.com/dev/links/
click flash, arrow up My problem is basically that a poly gets cut if its center is out of view. I do not want that kind of behaviour, I'd like to preserve all polys that have at least one vertex in view. On Jul 21, 4:30 pm, dsirijus <[email protected]> wrote: > What do you mean by "not precise enough"? > > On Jul 21, 3:34 pm, katopz <[email protected]> wrote: > > > > > it's expected behavior, your road segment just not precise enough > > > 1. try use plane for road with bitmap material on it and then scroll > > bitmapdata instead of use road as model > > 2. separate road and car by "layer" property > > 3. blend left right for curve road > > > hth > > > On 21 July 2010 20:24, dsirijus <[email protected]> wrote: > > > > Try to ignore the z error. I don't think it's related to triangle > > > sizes of the runway. > > >http://www.anteperic.com/dev/links/ > > > > On Jul 21, 3:22 pm, katopz <[email protected]> wrote: > > > > any screen shot? > > > > > On 21 July 2010 20:11, dsirijus <[email protected]> wrote: > > > > > > Is there a solution for meshes with huge polygons (i.e. in landscape)? > > > > > Right now, I am getting strange behavior. It seems like it clips them > > > > > while they are still in the screen, but I may be off. > > > > > -- > > > > Regards > > > > ----------------------------------------------------------- > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > Away3DLite and JigLibFlash Developer Team > > > -- > > Regards > > ----------------------------------------------------------- > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > Away3DLite and JigLibFlash Developer Team
