Hey guys,
Does anyone know how to specify UV mapping across an extruded surface? I'm
using Maya. Basically I used Mesh > Create Polygon Tool to generate the
cross-section of an object, then I used Edit Mesh > Extrude to give it
some volume. However, if I open it up with Edit UVs > UV Texture Editor,
like I'm used to, it only lets me select a UV for the cross section, which
results in the extruded section having a big blob of the same color.
Anyone know how I can adjust a map of the other angles, or do I need to
convert the object somehow?
Thank you!
- [away3d] UV mapping on extrude surface? Joshua Granick
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